Game Accessibility Day Comes Into Its Own

The AbleGamers Foundation LogoNow in its third year, Game Accessibility Day has become a can’t-miss event for those attending the Games for Health conference. Scheduled for Tuesday May 25, 2010, the day will feature over a dozen presentations, an audience participation activity and an event called the Hacker Hardware Challenge. 

On Wednesday May 26, the Accessibility Arcade interactive exhibit will showcase adaptive hardware and accessible software designed for gamers with disabilities. This year, the Accessibility Arcade will feature hardware from Broadened Horizons, Evil Controllers and The Peregrine Gaming Glove among others, as well as software from VTree LLC. Read More…

SNAP System Puts Gamers in Motion

An Image from a SNAP Promotional VideoMotion-based controls made their way in mainstream video gaming with the introduction of the Nintendo Wii in late 2006. Major players like Sony and Microsoft are now readying their own takes on motion sensing technology for market, not only to attract a wider segment of players but also to increase player activity levels.

Another promising new technology is quietly being perfected in Ottawa, Canada. Developed by a team of researchers at Carleton University, SNAP (Sensor Network for Active Play) requires players to move all four major limbs to control video games. Game Forward had the opportunity to test out the SNAP system in the company of Dr. Anthony Whitehead, professor at the Carleton School of Information Technology and lead researcher on the project. Read More...

Changing the Way Science is Done, One Click at a Time

Professor David BakerIt’s not everyday that a game challenges your problem-solving skills for the greater good. Foldit does just that to create a world of possibilities. Presented at the 2008 Games for Health Conference in Baltimore, the game lets human instinct contribute to advancing science.

The game, available for free download at fold.it, harvests the 3-D logic abilities of the human mind to twist and turn proteins in what the creators call “a 21st-century version of Tetris”.

The goal is to gain high scores by shaping proteins into their most stable shape. The proteins range from those found in diseases like cancer or HIV, to those of enzymes which may one day cure illness or help breakdown toxic waste. Finding a stable shape allows the protein to become more effective. Read More...