Wii Fit Experiment: Sit on It!

Sit on It!For my first “outside the norm” experiment with Wii Fit, I decided to try and simulate what it may be like for someone with limited or no use of their legs to use the Wii Balance Board. For these tests, I assumed a person to have use of their abdominal muscles and both arms.

These tests are in no way scientific outside of a little creative math use and it should be noted that I am not a medical professional of any kind. Please take caution and be sure to warm up when trying any physical activity mentioned in this article.

The hardest part for me was the initial registration. Obviously, the Wii Balance Board was meant to be stood on during this test. At first I started by telling Wii Fit that I was 2’ 10” (87 cm) tall, roughly how tall I am sitting down and a bit more than half my actual height of 5’ 6” (168 cm). Read More...

Research Finds Video Games Can Impact Creativity

Kids Playing Dance Dance RevolutionAs we see increased attention on the social and medical potential of video games, their impact on creativity is the subject of a recent study by researchers at the Pennsylvania State University. Presented last week at the 58th annual conference of the International Communication Association in Montreal, the study looked at how video games can improve one’s creativity.

The study, lead by S. Shyam Sundar, professor of film, video and media studies at Penn State and graduate student Elizabeth Hutton, aimed to uncover the role video games could play in promoting positive social traits, in particular creativity. Read More...

MindHabits Game Helps Brighten Gloomy Outlook

MindHabitsRecently presented at the 2008 Games for Health conference in Baltimore, MindHabits is a game with endless possibilities to help individuals improve their self-esteem and performance. Its purpose is simple: manipulating your perception, training your mind to be aware of positive social responses while ignoring negative ones.

MindHabits was developed by Dr. Mark Baldwin, a psychology professor at McGill University in Montreal. Since 2004, Dr. Baldwin and his team have been working on developing tools that can help people have a better self-esteem. Initially known under the project name “EyeSpy” the focus of the title was to improve abilities by rejecting negative opinions. Read More...